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Iceviper - Character Concept - Jan 30th, 2017

A piece done to improve my hard-surface modelling, with a new technique I have learned involving extracting the armour pieces from the initial body then using the clipping brushes to add crisp, hard-surface edges. The character is a villainous bounty-hunter type character who uses arm-mounted blades created from liquid nitrogen to stab and impale her prey.

Current Development time- 4 hours.

Facial detailing added

Facial detailing added

Exploring the idea of giving her Warpaint in the rough outline of a Viper skull.

Exploring the idea of giving her Warpaint in the rough outline of a Viper skull.

Side view of the Warpaint with the Lower jaw armour visible, the lower teeth blend in quite nicely!

Side view of the Warpaint with the Lower jaw armour visible, the lower teeth blend in quite nicely!

Facial close up without the Warpaint.

Facial close up without the Warpaint.

Placeholder materials added

Placeholder materials added

Initial Blockout

Initial Blockout

Initial Character Sketch

Initial Character Sketch