I am a Hobbyist 3D artist currently building up my skillset with the aim of finding work in the industry. I am Proficient with using ZBrush 4R7, Autodesk 3D Studio Max, Substance Painter 2, Adobe Photoshop, Blender, as well as the Unity and Unreal 4 game engines.
I am additionally learning to use the programs Adobe After Effects, Autodesk Maya, Mari, Nuke and Substance Designer as well to further expand upon my abilities in the digital art fields.
I am familiar with the processes of Modelling, Texturing, Rigging and Animating models.
Videos of my modelling process and works in progress can be found on my Vimeo page www.vimeo.com/dansharpart
One month Internship position where I used ZBrush, MeshLab and Autodesk Netfabb to clean up errors and artefacting on 3D meshes created using 3D scan data and Photogrammetry, to create accurate models suitable for 3D Printing.
The position also allowed me to further develop my skills at sculpting human anatomy.